ABOUT POMPOM

Firstly, thanks for taking the time to come to our site.

Pompom is a small games development team, comprising of just 2 members. Miles Visman takes care of all coding, and I, Michael Michael, am the graphics & sound man.I wont go to much into our past, other than to say that we both have experience working in the video game industry, and after working together for about 5 years we both wanted out.So we both Jumped ship and formed PomPom.

We knew through experience that over ambition can be a killer when developing video games, with most titles trying to give the games player everything he/she could possible want. A huge environment, a plot and script to rival the movies, intelligence that's better than human, super realistic graphics and on top of that, at least 40 hours of diverse game play!!

Somewhere along the line, classic, hands-on video gaming got lost. Games like Irems classic R-Type, where the only instructions were to blast everything that moves and don't touch a damn thing! I took no more than 5-6 hours to beat these games, and once mastered, usually took no more than 30-40 minutes from beginning to end.

Have these types of game really lost their appeal?

Well we at Pompom love them, and believe there are many others like us. With today's technology, we figured we could combine classic retro game play, with state of the art graphics. As long as we kept our game concepts simple and sweet, we could produce quality games that were FUN, un-complex and cheap, just like the old days.

Space Tripper is our first title. Inspired by Williams defender, which is, In my opinion, the most hardcore, seat-of-your-pants arcade experience ever. Space Tripper takes the delicate game play of Defender, and brings it bang up to date with exotic enemies and diverse environments, visualized in a state-of-the-art 3D engine. I wont say no more about it except, go to the Space Tripper page and check it out for yourself.

We now have a second title, Mutant Storm. This time inspired by Williams 'other' classic, Robotron, but this is more than just a clone. It takes ideas from all shoot em ups.
I must say, I am extremely proud of this project. It plays & looks unlike anything else, and that includes Space Tripper. Taking the Tripper 3D engine and giving it a whole bunch of new features we create environments and enemies that are so alive & so real. Motion that's so dynamic, it makes other titles look linear and flat by comparison.
Well, that's my opinion anyway, and I'm nearly always right. Honest.

Do we have anything else planned?

Nothing set in stone yet, but we'll keep you posted. If you would like to mail us, to say anything, just click Contact Us to find our details. Thanks for your time. Hope you like our stuff, because we sure do!




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